Although it seems simple, crossy road is a very hard game to make, along with the graphics, the 3d rendering, the scripting (not just the jumping part), and many other things that make a game successful. I have always wanted to make Crossy Road on Scratch, And I can't make it! Please work with me! Hi, That sounds like a great idea! I just have one suggestion for your idea. I keep expecting Pascal to have the ability to duck under horses, leading to some very sudden endings for Rapunzel’s best friend and confidante.EyeFishNetworkFan wrote:Okay guys. His small stature means all obstacles in the same seem that much larger (even though he moves on the same scale as his taller counterparts). Pascal is one of these he is a chameleon who constantly changes colour as his moves - although he never actually matches what he is standing on, so he’s easy to see despite his size. I learned very quickly playing Disney Crossy Road that I adore the tiny characters. Related reading: A short-n-sweet review of Disney Crossy Road. This list comprises of my favourites in no particular order. As an added bonus, the levels are skinned to match the character’s film. Needless to say my collection is still lacking in some regards, but there are some amazing characters available to play with. The more you play - and the more you return to the game - the more coins you save up, and characters are “prizes” that can be earned with the coins. The game is essentially a reskinned Crossy Road (you know, the one by Aussie-based Hipster Whale that we included in a 10-best Aussie games list). Disney Crossy Road has been out for a couple weeks now, and I can say with ease I have spent far too much of my time tapping and flicking those gosh darn cute pixellated Disney characters to their deaths.
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